#pragma once
#include "Constraint.h"

class ConstraintDistance :
	public Constraint
{
public:
	ConstraintDistance(void);
	virtual ~ConstraintDistance(void);
	void applyConstraint(Particle& particle, float x, float y, float Ks, float Kd);
	void applyConstraint2(Particle& p, Particle& q, float Ks, float Kd);
};
